Undoubtedly gambling, like other addictions, depends on a complicated mixture of brain chemistry, environment and socialisation. Howard Shaffer, a professor of psychiatry at Harvard Medical School, notes that the rate of pathological gambling in America has remained relatively constant for the past 35 years, despite a huge expansion in the opportunities on offer. There was a spike in the late 1990s but levels have dropped since then. Dr Shaffer draws a parallel with a classic virus-infection curve: high at the beginning as those most susceptible fall ill, but gradually tailing off as people adapt.
✖ Via The Economist: “The risk instinct. Why do people bet?” June 8th, 2010

↳Share Aug 04  link  notes game  gambling  money  risk  loss  sociology  psychiatry  pathology  evolution  addiction 

Since the nuclear stalemate became apparent, the Governments of East and West have adopted the policy which Mr. Dulles calls ‘brinkmanship’. This is a policy adapted from a sport which, I am told, is practised by some youthful degenerates. This sport is called ‘Chicken!’. It is played by choosing a long straight road with a white line down the middle and starting two very fast cars towards each other from opposite ends. Each car is expected to keep the wheels of one side on the white line. As they approach each other, mutual destruction becomes more and more imminent. If one of them swerves from the white line before the other, the other, as he passes, shouts ‘Chicken!’, and the one who has swerved becomes an object of contempt. As played by irresponsible boys, this game is considered decadent and immoral, though only the lives of the players are risked. But when the game is played by eminent statesmen, who risk not only their own lives but those of many hundreds of millions of human beings, it is thought on both sides that the statesmen on one side are displaying a high degree of wisdom and courage, and only the statesmen on the other side are reprehensible. This, of course, is absurd. Both are to blame for playing such an incredibly dangerous game. The game may be played without misfortune a few times, but sooner or later it will come to be felt that loss of face is more dreadful than nuclear annihilation. The moment will come when neither side can face the derisive cry of ‘Chicken!’ from the other side. When that moment is come, the statesmen of both sides will plunge the world into destruction
✖ Via Common Sense and Nuclear Warfare by Bertrand Russell, Simon & Schuster, 1959, p. 30

Get the full text on the Internet Archive. Learn more about the “chicken game” on Wikipedia. Watch the famous “chickie run” sequence from the movie Rebel Without a Cause on YouTube.



↳Share Apr 13  link  notes communication  destruction  conflict  war  technology  atomic  warfare  game  death  politic  policy  world  Cold War 
art comic game loser lost play peanuts
✖ Via

Comics: Peanuts by Charles M. Schulz (Original publish date April 6, 1963)


↳Share Apr 04  link  notes art  comic  game  loser  lost  play  Peanuts 

Milgram found that 62.5% of his subjects could be encouraged, browbeaten or intimidated into seeing the test through to its conclusion by delivering scores of shocks of increasing intensity to the maximum of 450 volts. In Game of Death, 81% of contestants went all the way by administering more than 20 shocks up to a maximum of 460 volts. Only 16 of the 80 subjects recruited for the fake game show refused the verbal prodding from the host — and pressure from the audience to keep dishing out the torture like a good sport — though most expressed misgivings or tried to pull out before being convinced otherwise.
✖ Via Time: “Game of Death: France’s Shocking TV Experiment” by Bruce Crumley, March 17, 2010

Learn more about the “Milgram experiment” on Wikipedia.



↳Share Mar 18  link  notes communication  technology  television  vilence  torture  psychology  ecperiment  empathy  pain  autority  reality show  reality TV  game  play 
illustration game play society community network technology communication
✖ Via Daniel Stollee: “Games For Two”, 06/2008.
“Daniel Stolle is a freelance Illustrator. He was born in 1982 in Germany and graduated in 2006 as a Designer. Daniel is living and working in Finland.” (more)

Visit Daniel Stolle officiel site.

Previously on Skandalon


↳Share Feb 10  link  notes illustration  game  play  society  community  network  technology  communication 
technology game vintage tetris fps humor subject perspectivism
✖ Via First-Person Tetris

Try and rotate the blocks.

First-Person Tetris is a non-commercial project. There’s a contact link for inquiries.


↳Share Jan 29  link  notes technology  game  vintage  Tetris  FPS  humor  subject  perspectivism 

Whatever fortunes our activity might have known, it was Potlatch alone that filled the void in the cultural ideas of an era — that gaping hole in the middle of the 1950’s. It is already certain that history will see it not as a witness to the fidelity of the modern spirit during the reign of reactionary parody, but as a document of the experimental research that would be the central concern of the future. But this future is now — it is the game of every one of our lives. The real success that may be attributed to Potlatch is in its serving to unite the situationist movement on a new and greater field of operations.

Potlatch took its name from the North American Indian word for a pre-commercial form of circulation of goods, founded on the reciprocity of sumptuous gifts. The non-salable goods which such a free bulletin could distribute were desires and unedited problems; and it was their profundity for others that constituted a gift in return.

✖ Via DEBORD, Guy (1959). «The Role of Potlatch, Then and Now», Potlatch, no 30, July 15. Translated from the French by Reuben Keehan.

About the site where this translation is hosted: «NOT BORED! is an autonomous, situationist-inspired, low-budget, irregularly published, photocopied journal.»

Potlatch, as a circulation ritual (studied by Marcel Mauss), can be used to offer a different understanding of communication process. See Bataille (1933), Debord (1954) et Baudrillard (1972).



↳Share Nov 30  link  notes communication  author  sacrifice  theory  media  critic  philosophy  game  play  power 
art illustration kids game play vintage cover design
✖ Via Joe Kral photostream on Flickr: Boys’ Life: June 1965.

Boy’s Life is Scouts of America’s magazine. It’s still running.


↳Share Sep 10  link  notes art  illustration  kids  game  play  vintage  cover  design 
vintage ad computer technology game play kids family
✖ Via Junkyard.dogs photostream on Flickr

The excitement of playing with white squares.


↳Share Aug 28  link  notes vintage  ad  computer  technology  game  play  kids  family 
game play illustration society community technology communication network
✖ Via Daniel Stollee: “Games For Two”, 06/2008.

“Daniel Stolle is a freelance Illustrator. He was born in 1982 in Germany and graduated in 2006 as a Designer. Daniel is living and working in Finland.” (Info)


↳Share Aug 26  link  notes game  play  illustration  society  community  technology  communication  network 

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