 | A decade later, there’s a new kind of Tamagotchi out there. And it’s us. New health-monitoring tools let us pay close attention to our state of being, how much exercise we’re getting, how much sleep we’re getting — and they make it easy to set a goal and improve ourselves. In other words, they turn our health into something of a game. And the reward is better health and a better life. These devices are popping up everywhere: The FitBit is a paper-clip sized device that you can clip onto your belt to monitor cadence, calories and sleep. A genius little display shows a flower that grows the more you move, offering a brilliant bit of feedback. The Zeo sleep system uses a rigorous biometric brain analysis to measure overall sleep quality; you can also drill down into the numbers to ascertain how much time you’re spending in light sleep versus deep sleep (the deeper the better). The BodyMedia Fit uses a combination of sensor technology to track cadence and calories, as well as respiration and heartrate. And the Philips DirectLife gizmo turns your data into a personal coaching kit that helps you adjust targets and meet goals. |
✖ Via Wired: “You Are a Tamagotchi: Turning Your Health Into a Game” by Thomas Goetz, March 11, 2010
“Thomas Goetz is the executive editor of Wired magazine and author of the new book The Decision Tree: Taking Control of Your Health in the New Era of Personalized Medicine. As part of the reporting for the book, he had his genome scanned, was screened for more than a dozen diseases, and has tracked his sleep, blood pressure, weight, calories and oodles of other metrics. He holds a masters of public health from UC Berkeley.” (more) |
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Mar 14 link notes reblogged from Leftovers
technology
communication
information
health
body
human
experience
feedback
machine
interface
user
 | The finding, published in the December issue of the Journal of Personality and Social Psychology, suggests that loneliness is not a character trait, as in “that person is such a loner,” but more of a state such as hunger, which evolved as a cue to motivate our ancestors to go find food. “We’re fundamentally a social species so we need others with whom we can cooperate and work,” Cacioppo said. As such, loneliness may have been a cue to look out for anyone who might ostracize you, he added. |
✖ Via LiveScience: “Loneliness Spreads Like a Virus” By Jeanna Bryner, Senior Writer, Dec. 1st, 2009. |
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Jan 09 link notes
communication
lost
alone
loneliness
science
social
human
life
society
diffusion
contagion
imitation
personality
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