The Big Brother isn’t a person as it turns out, it’s the collective consciousness that watches us. […] It’s not that living in public is going to be impose on us. We’re going to be conditioned to ask for it.
✖ Via Josh Harris has he appeared in Errol Morris’ series First Person (season2, episode 01).
“The 3rd millenium has been ushered into existence. No apocalypse. No Four Horsemen. No en to the world. No nothing. Nevertheless, Josh Harris, Internet entrepreneur and aspiring artist has decided that the 2nd coming is at hand. And “the new Messiah” is none other than Gilligan, that’s right, the Gilligan, from Gilligan’s Island. No, not Bob Denver, that actor playing Gilligan. He is but an avatar or the messianic life force, which is Gilligan himself. For Harris, life is a sad tug-of-war between those who control reality and those controlled by it. The weapon is media. And Harris, in an all-out onslaught on the world, has decided to make his own torpid existence into a new religion.” (errolmorris.com)

See also the documentary We Live In Public (Ondi Timoner, 2009)



• May 28, 2010 link notes tagged: technology  communication  art  television  Big Brother  surveillance  public  private  Twitter  Facebook  reality  reality show 

Milgram found that 62.5% of his subjects could be encouraged, browbeaten or intimidated into seeing the test through to its conclusion by delivering scores of shocks of increasing intensity to the maximum of 450 volts. In Game of Death, 81% of contestants went all the way by administering more than 20 shocks up to a maximum of 460 volts. Only 16 of the 80 subjects recruited for the fake game show refused the verbal prodding from the host — and pressure from the audience to keep dishing out the torture like a good sport — though most expressed misgivings or tried to pull out before being convinced otherwise.
✖ Via Time: “Game of Death: France’s Shocking TV Experiment” by Bruce Crumley, March 17, 2010

Learn more about the “Milgram experiment” on Wikipedia.



• Mar 18, 2010 link notes tagged: communication  technology  television  vilence  torture  psychology  ecperiment  empathy  pain  autority  reality show  reality TV  game  play 

skandalon


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