Milgram found that 62.5% of his subjects could be encouraged, browbeaten or intimidated into seeing the test through to its conclusion by delivering scores of shocks of increasing intensity to the maximum of 450 volts. In Game of Death, 81% of contestants went all the way by administering more than 20 shocks up to a maximum of 460 volts. Only 16 of the 80 subjects recruited for the fake game show refused the verbal prodding from the host — and pressure from the audience to keep dishing out the torture like a good sport — though most expressed misgivings or tried to pull out before being convinced otherwise.
✖ Via Time: “Game of Death: France’s Shocking TV Experiment” by Bruce Crumley, March 17, 2010

Learn more about the “Milgram experiment” on Wikipedia.



• Mar 18, 2010 link notes tagged: communication  technology  television  vilence  torture  psychology  ecperiment  empathy  pain  autority  reality show  reality TV  game  play 

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